MatrixGrid is a complex component I made that displays a bi-dimensional array and gives the possibility to change its values using combo boxes. These are the changes you can do:
change one single item
change one row at once
change one column at once
The MatrixGrid component receives for objects:
array with the possible values in each combo box
the […]
Popularity: 27%
Using events is fun in MXML components is fun and easily you can specify events using Event meta tag inside the component like this:
<mx:Metadata>
[Event(name=”myevent”, type=”com.MyEvent”)]
</mx:Metadata>
The following lines defines the myevent attribute of the component like this:
<com:FramedImage x="10" y="10" myevent="handleMyEvent(event)" … />
FramedImage component is a custom component which displays a framed image.
For […]
Popularity: 63%
In the previous articles in this series I explained how to create a horizontally and vertically resizable canvas. In this third article we will add the possibility to resize in both direction by dragging the right bottom corner.
What we will do:
add the new UI control (the right bottom button)
create the necessary events for it
create CSS […]
Popularity: 71%
In the previous article I explained how to create a horizontally resizable canvas. In this second part we will implement also the vertical resize functionality.
Taking into account that we have the previous article to implement this new functionality will not be a hassle. All we have to do is to duplicate some UIs, methods, events […]
Popularity: 73%
Yesterday I started to implement a new control: Resizable Canvas. A very interesting task which needed some thinking because there are more than one ways to achieve this.
My implementation is based on a canvas that includes a reskined button as the right edge of the canvas for dragging. The canvas will be resized when the […]
Popularity: 62%
A feature of Flex (and any decent programming language) is the garbage collector. What it does? Once it detects that an object in memory is no longer needed it will clean up the memory. Simple no?
Well is not that simple: you may have finished your work with that object but there are references to […]
Popularity: 20%