A while ago Adobe has release AIR 2.6 for Android, iOS and desktop. These are the new things in AIR 2.6:
Asynchronous Bitmap Decoding. This features allows bitmaps to optionally be decoded in another thread as opposed to on-demand in the main thread.
Owned Windows. The use case for owned windows is primarily things like tool palettes. [...]
In the previous article Apple let us know that they are relaxing the App Store Review Guidelines. This is great moment and Adobe could not miss it. Adobe’s Packager for iPhone is already available in the Flash Professional CS5 and Adobe is resuming development on it.
Although this is a big step forward, Appleās restriction on [...]
Previously Apple restricted the application development for iPod, iPhone & iPad and excluded a number of technologies like Unity, Titanium, MonoTouch, and Flash CS5, but no limited to these.
See the following articles that explains the limitations:
http://www.zdnet.com/blog/apple/apple-puts-another-nail-into-flashs-coffin/6554
http://www.mikechambers.com/blog/2010/04/20/on-adobe-flash-cs5-and-iphone-applications/
As a result to this restrictions Adobe has stopped the development for the iPhone.
Apple implied about Adobe…
They are lazy. [...]
Kevin Lynch was speaking about the future of the Internet, Flash & HTML5 at Web 2.0 Expo and one of the many interesting things he said is this:
The technology issue, I think, Apple actually have with us is not that it doesn’t work, is that it does work.
The whole interview is great and I encourage [...]
Yesterday Steve Jobs posted an article on their website named Thoughts on flash where he expresses his motives for banning Adobe’s well known runtimes from any of their products. In response to Steve’s article, Kevin Lynch from Adobe, in his Moving forward article, stated that Adobe is moving forward concentrating on the Android platform. In [...]
Two day ago, Mike Chamber, Principal Product Manager at Adobe announced that there will not be any future investment in iPhone based Flash development.
This is the response after Apple put out a new draft of its iPhone developer program license, which banned private APIs and required apps to be written in Objective-C, C, C++, [...]
Today, Apple just announced the new iPad device. Great peace of work… and a better news is that the developers will be able to develop applications for iPad using the Flash Pro CS5. You may already know that we are able to develop applications for iPhone using Flash Pro CS5. Following that path, making applications [...]