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	<title>Comments on: How To Use FIVe3D And Tweening in Flex</title>
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	<link>http://www.flexer.info/2008/06/19/how-to-use-five3d-and-tweening-in-flex/</link>
	<description>flex developers web corner</description>
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		<title>By: Chase</title>
		<link>http://www.flexer.info/2008/06/19/how-to-use-five3d-and-tweening-in-flex/comment-page-1/#comment-1647</link>
		<dc:creator>Chase</dc:creator>
		<pubDate>Fri, 03 Jul 2009 19:23:01 +0000</pubDate>
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		<description>This is pretty fun stuff to toy around with!  Good article!  Thanks!

Also, I may have a shabby solution to Gavin&#039;s question.  I find that my square will rotate around where ever you draw on the sprite.  For example, if you draw like...

sprite3D.graphics3D.drawRect(0, 0, 250, 250);

it will rotate the drawing around 0, 0, 0.  I have a feeling there is a better way to do rotate around a given axis, however.  Let me know if you have any suggestions.  Thanks!

- Chase</description>
		<content:encoded><![CDATA[<p>This is pretty fun stuff to toy around with!  Good article!  Thanks!</p>
<p>Also, I may have a shabby solution to Gavin&#8217;s question.  I find that my square will rotate around where ever you draw on the sprite.  For example, if you draw like&#8230;</p>
<p>sprite3D.graphics3D.drawRect(0, 0, 250, 250);</p>
<p>it will rotate the drawing around 0, 0, 0.  I have a feeling there is a better way to do rotate around a given axis, however.  Let me know if you have any suggestions.  Thanks!</p>
<p>- Chase</p>
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		<title>By: Flug USA</title>
		<link>http://www.flexer.info/2008/06/19/how-to-use-five3d-and-tweening-in-flex/comment-page-1/#comment-1383</link>
		<dc:creator>Flug USA</dc:creator>
		<pubDate>Sat, 21 Feb 2009 09:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.flexer.info/?p=209#comment-1383</guid>
		<description>Thank u for pointing me to the site of the framework. I downloaded it.
I&#039;m a beginner and I tried ur sample amazing,I gor itb running and chaged some values such as in the function tweener, the duration in seconds , created a bigger star.I just registered in tween Lite forum. I found there intersting code samples but I&#039;m also as Gavin trying to rotate objects idividually but didn&#039;t succeeded to do it.</description>
		<content:encoded><![CDATA[<p>Thank u for pointing me to the site of the framework. I downloaded it.<br />
I&#8217;m a beginner and I tried ur sample amazing,I gor itb running and chaged some values such as in the function tweener, the duration in seconds , created a bigger star.I just registered in tween Lite forum. I found there intersting code samples but I&#8217;m also as Gavin trying to rotate objects idividually but didn&#8217;t succeeded to do it.</p>
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		<title>By: Gavin</title>
		<link>http://www.flexer.info/2008/06/19/how-to-use-five3d-and-tweening-in-flex/comment-page-1/#comment-613</link>
		<dc:creator>Gavin</dc:creator>
		<pubDate>Fri, 15 Aug 2008 15:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.flexer.info/?p=209#comment-613</guid>
		<description>Do you know of any way to change the pivot(rotation) point or a Sprite3D object? Everything wants to rotate around a middle point.

I&#039;m trying to add a number of objects to a scene and rotate them individually but on an edge axis. I&#039;m hoping he&#039;ll have documentation available soon, it&#039;s been tough to find information on the class.</description>
		<content:encoded><![CDATA[<p>Do you know of any way to change the pivot(rotation) point or a Sprite3D object? Everything wants to rotate around a middle point.</p>
<p>I&#8217;m trying to add a number of objects to a scene and rotate them individually but on an edge axis. I&#8217;m hoping he&#8217;ll have documentation available soon, it&#8217;s been tough to find information on the class.</p>
]]></content:encoded>
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		<title>By: Andrei Ionescu</title>
		<link>http://www.flexer.info/2008/06/19/how-to-use-five3d-and-tweening-in-flex/comment-page-1/#comment-308</link>
		<dc:creator>Andrei Ionescu</dc:creator>
		<pubDate>Thu, 19 Jun 2008 12:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.flexer.info/?p=209#comment-308</guid>
		<description>Erick, I tried what you said and of course if you lower the frame rate the transition will be jerky but the processor will have less work to do and if you will rise the frame rate the transition will be smoother but the processor will have more load. That is because everything in flash player is based on the frame rate.</description>
		<content:encoded><![CDATA[<p>Erick, I tried what you said and of course if you lower the frame rate the transition will be jerky but the processor will have less work to do and if you will rise the frame rate the transition will be smoother but the processor will have more load. That is because everything in flash player is based on the frame rate.</p>
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	<item>
		<title>By: Erick Wilder</title>
		<link>http://www.flexer.info/2008/06/19/how-to-use-five3d-and-tweening-in-flex/comment-page-1/#comment-307</link>
		<dc:creator>Erick Wilder</dc:creator>
		<pubDate>Thu, 19 Jun 2008 11:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.flexer.info/?p=209#comment-307</guid>
		<description>Hi, just try a simple test: make your SWF with a low frame-rate and test it with the Tween frameworks above.</description>
		<content:encoded><![CDATA[<p>Hi, just try a simple test: make your SWF with a low frame-rate and test it with the Tween frameworks above.</p>
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