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	<title>Comments on: Resizable Canvas &#8211; Horizontally</title>
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	<link>http://www.flexer.info/2008/04/25/resizable-canvas-horizontally/</link>
	<description>flex developers web corner</description>
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		<title>By: hint</title>
		<link>http://www.flexer.info/2008/04/25/resizable-canvas-horizontally/comment-page-1/#comment-1982</link>
		<dc:creator>hint</dc:creator>
		<pubDate>Fri, 22 Oct 2010 08:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.flexer.info/?p=151#comment-1982</guid>
		<description>Instead of running the ENTER_FRAME all along, add the ENTER_FRAME-listener &quot;onDragStart&quot; and remove it &quot;onDragEnd&quot;.</description>
		<content:encoded><![CDATA[<p>Instead of running the ENTER_FRAME all along, add the ENTER_FRAME-listener &#8220;onDragStart&#8221; and remove it &#8220;onDragEnd&#8221;.</p>
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		<title>By: Bron</title>
		<link>http://www.flexer.info/2008/04/25/resizable-canvas-horizontally/comment-page-1/#comment-1925</link>
		<dc:creator>Bron</dc:creator>
		<pubDate>Thu, 01 Jul 2010 14:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.flexer.info/?p=151#comment-1925</guid>
		<description>The stage MOUSE_UP event listener will only work when you have one of these controls loaded since it is checking globally for that listener.  instead, set a local variable that is toggled when you add and remove the listener then multiple instances of this control can listen for this event.</description>
		<content:encoded><![CDATA[<p>The stage MOUSE_UP event listener will only work when you have one of these controls loaded since it is checking globally for that listener.  instead, set a local variable that is toggled when you add and remove the listener then multiple instances of this control can listen for this event.</p>
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		<title>By: Andrei Ionescu</title>
		<link>http://www.flexer.info/2008/04/25/resizable-canvas-horizontally/comment-page-1/#comment-1575</link>
		<dc:creator>Andrei Ionescu</dc:creator>
		<pubDate>Sun, 05 Apr 2009 10:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.flexer.info/?p=151#comment-1575</guid>
		<description>Hello NeYawn. The reason I used ENTER_FRAME instead on MOUSE_MOVE is that the movement using ENTER_FRAME is smoother instead of a jerky one for MOUSE_MOVE. Regarding you conflicts, we need more info and more code to be able to give you a fair answer.</description>
		<content:encoded><![CDATA[<p>Hello NeYawn. The reason I used ENTER_FRAME instead on MOUSE_MOVE is that the movement using ENTER_FRAME is smoother instead of a jerky one for MOUSE_MOVE. Regarding you conflicts, we need more info and more code to be able to give you a fair answer.</p>
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	<item>
		<title>By: NeYawn</title>
		<link>http://www.flexer.info/2008/04/25/resizable-canvas-horizontally/comment-page-1/#comment-1571</link>
		<dc:creator>NeYawn</dc:creator>
		<pubDate>Fri, 03 Apr 2009 12:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.flexer.info/?p=151#comment-1571</guid>
		<description>I was wondering if you could give some explanation as to why you used Event.ENTER_FRAME, instead of MOUSE_MOVE?

Also I am trying to put in eight resizable points on the canvas. When I use MOUSE_MOVE, it works fine, though not smoothly. But when I use ENTER_FRAME, it conflicts with the other eight resize balls, and they seem to conflict. 

Any idea as to why this is happening?</description>
		<content:encoded><![CDATA[<p>I was wondering if you could give some explanation as to why you used Event.ENTER_FRAME, instead of MOUSE_MOVE?</p>
<p>Also I am trying to put in eight resizable points on the canvas. When I use MOUSE_MOVE, it works fine, though not smoothly. But when I use ENTER_FRAME, it conflicts with the other eight resize balls, and they seem to conflict. </p>
<p>Any idea as to why this is happening?</p>
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